With main projects getting to completion, I now have some time to revisit old projects and finalize them. Here is a small UI concepting project long postponed.
Special thanks to Alexander Kotsis for the game-design work (skills, items, quests, spaceship layout specifics)
https://www.artstation.com/alexanderkotsis1
Following the challenge of "We Can Fix it in UI", I've started working on a personal FPS UI project. Now that the design is just a bit further from the wireframe stage it's a good time for the first WIP presentation on it.
The challenge provides a general theme, requirements and functionality direction and leaves the rest to interpretation, so I have decided to go brave with this one and take a bit of a risky approach on the main elements of the screen.
Challenge link: https://drive.google.com/file/d/1JW4RFfGtOfmModvubdojm3ozZ2ccbuqX/view